On Colossians, and my burgeoning PKD Schizophrenia

In addition to my many esoteric and strange interests, I have an interest in Christian theology. I would love to have learned ancient Greek, Aramaic, Hebrew, and been able to translate those works to English on my own.

If you read the rest of my blog, this seems out of character, but I’ll wager that many other sci-fi psychonauts started in religion class at a catholic school like me, and got into Philip K Dick, recognizing in his far out epics the twists and turns of the New Testament; the mishegoss of Greek philosophy, Hebrew oral tradition, and the reaction of an oppressed people trying to save their imagination in the midst of the onrush of modernity that was the Roman Empire.

I’m in a similar place, an adult with an imagination trying to keep my brain alive, trying to stave off the existential longing and loneliness of being in my thirties, increasingly isolated and writing stories to an echo chamber, words no one will ever read. I strive to connect, to find other people who think and feel and understand like me, but there’s so few, and my heart feels so heavy sometimes.

I’ve been working to adapt the New Testament into the reference of a computer simulation lately, because it helps to concretize the process somewhat. I’ve been reading Thomas Aquinas trying to make some sense to it, but it’s all this glossolalia, this wonderful sounding jargon that I have trouble putting into practice, or making any sort of logical sense to.

Some backstory: In a future world, the world is ending, and there is a shuttle traveling to an exoplanet which can host human life. However, only a selection of the population can travel there, and fit aboard the ship. The US government seeks to choose only those representatives of humanity who possess the abilities it deems to be valuable for a rebooted future. Therefore, it enlists George, a software engineer who designs immersive reality experiences to create an experience, a simulation, that will test the temperament and attributes of the citizens and determine who is worthy for the new life on the exoplanet.

Points are given for demonstrating certain attributes, and new abilities are granted based on having these base attributes. George has been given extraordinary discretion to choose which values are to survive in the new society. As an empiricist, he allows certain values, certain conflicts to play out in the interest of seeing which situations will create the best results. Once he has seen the results, he adds the story to the guidebook.

Because George believes that people deserve a chance, he inserts elements into the simulation so that its players can learn the rules of the game, to teach them the process. A guidebook is written with lessons he has conveyed in multiple media to the players of the game.

After a certain milestone in the simulation, he decides to enter the game as a player. He’s born, rises to adulthood as Joshua, teaching the rules of the guidebook in the most advanced language he can describe, before being captured and executed by the authorities. He then achieves superuser status in the simulation, accessing not only the code that he designed but the underlying apparatus of the government for which he works.

This death activates a failsafe in the simulation, in which all of the members of the simulation are now enrolled to be transported to the exoplanet.


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